Tuesday, October 20, 2015

Announcing our new Podcast!

Hello everyone! Spencer and I have decided to start doing podcasts! We recorded two podcasts and decided to only post the second one since out first one was pretty bland.

A few quick notes however, the quality is not going to be very good for a while because we don't have access to any good microphone equipment. We will also be launching a new way for fans to support us directly instead of us depending on annoying advertisements for any sort of financial support (more on that in the future).

So without further ado here is a link to our first episode!


Let us know in the comments on Soundcloud or here with your thoughts on the first episode and feel free to share this post with your friends!

Sunday, October 18, 2015

Why Legend of Zelda: Ocarina of Time Holds Up Well Today



About a month ago, Matt, the co-writer for this blog, posted his thoughts on why Legend of Zelda: Ocarina of Time is the worst game ever. And while it's not a perfect game, OOT shows many great gameplay elements as well as a riveting story. In this post, I'll analyze the game and show why OOT still stands up as a good game even years after its release.

However, let's start off with what OOT does wrong. The camera isn't the best in the world, I'll admit. During combat, even if you Z-target, the camera sometimes points towards walls and floors. The only way to adjust this camera is by centering it behind you, which isn't always optimal in some cases. Moreover, the combat in OOT is lacking in several ways. Many enemies either consist of consistently slashing them over and over, or waiting for several seconds until they are vulnerable over and over. Stalfos, Wolfos, the Gerudo thieves, and the Iron Knuckles are prime examples of this linearity of combat.

Even though this fight goes fast, it demonstrates the poor fighting mechanics.


There are also a couple of things that OOT does that are not good or bad. The game doesn't really tell you the specifics on where to go. Although Navi and Saria are available for you to ask for help, their messages are not really useful. However, if a younger me could get through the game with no problem, maybe it really isn't a problem. Also, the inventory system is a bit clunky, but that can be attributed to the console that it was played on. Lastly, the game not saving your exact location when you restart the game is a minor issue, but this issue can also be attributed to the power of the N64. These minor issues don't really affect the quality of the game.

Everybody knows the terror of putting the iron boots on and off.


But OOT really shines in other places. The story of this game is great and keeps me addicted to the game no matter how many times I play it. At the end of the game, you feel that the long, hard journey that you traveled was well worth it. Furthermore, the music is fantastic. Who doesn't fondly remember the Gerudo's Valley music or the Lon Lon Ranch music? When you're not blindly swinging at enemies, combat feels amazing. With Z-targeting, one on one combat feels fast and exciting. The game's dungeons are difficult, but not too difficult. Even the water temple is not extremely difficult, even though most of the community says that it is. Moreover, there are plenty of things to do even if you're not progressing the main story. From the bombchu alley, to getting all of the pieces of hearts, to fishing, there's always something to do in the game.

While OOT does have it's share of flaws, it's not "the worst game ever" as my co-writer would say. It's actually pretty good. If you have the time, you should definitely take a look at one of gaming's finest classic. Trust me, you're in for a good time.

Don't like what I said? Like what I said? Please, leave a comment in the section below. Also, if you want to see someone bad at OOT, take a look at the video shown below for our series on OOT.